Goats

Master mechanics and sturdy mountain dwellers, goats are a reclusive lot. Rumors of vast pre-Harmonic amounts of lore existing in their mountainous citadels can be heard at any two bit tavern.

Standard Racial Traits
Ability Score Racial Traits: Con +2, Int +2, Cha –2

Size: Goat are Medium creatures and thus receive no bonuses or penalties due to their size.

Type: Goats are humanoids with the Pony and Goat subtype.

Base Speed: 30 ft.

Languages: Goats begin play speaking Common and Goaten.

Racial Traits
Mountaineer: Goats are skilled at climbing and navigating narrow ledges. Goats with this racial trait are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb or Acrobatics checks to cross narrow or slippery surfaces.

Hardy: Goats gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Goats gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Goats gain a +2 bonus on Perception checks to notice unusual mechanisms, such as traps and trip wires located on walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Darkvision: Goats can see perfectly in the dark up to 60 feet.

Weapon Familiarity: Goats are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Engineer: Goats are known for their superior machinery. Goats with this racial trait receive a +2 racial bonus on all Craft or Knowledge (Engineering) checks related to metal or stone.