Classes in Equus

Each class possesses many different viewpoints throughout Equus.

Antipaladin
Antipaladins exist on the outside of normal society, and are very rare. They are looked down on, and for good reason.

Arcanist
Many creature look to both tome and blood for their power. Unicorns are some of the most adept at memorizing their spells every morning, however, many other races wield an inherit power for magic that exists in all races.

Cleric
Prevalent in the distant pas, clerics have become a powerful force in the world for all races once more. Clerics must worship a divine being to be able to use magic. This is not limited to the gods themselves, however. as many demigods also possess the ability to grant magic to worshippers as well. Clerics of good or neutral deities tend to be met with kindness, whereas clerics of evil gods are feared and reviled by many.

Gunslinger
The assumption of Equus is that gunpowder, and therefore firearms, have not been developed well enough since the Scouring, therefore the gunslinger class does not exist in a regular Ponyfinder game.

Paladin
Many paladins serve Celestia's church, but interestingly enough, do not serve the Sun Goddess herself. These paladins instead draw strength from her servant, the Empyreal Lord Shining Armor. Paladins also follow any god within one step of LG, each with their own code of conduct.

Samurai
Samurai are rare on the mainland of Equestria. However, on Japony, samurai are far more common, serving either their own interests or that of their lord.

Shaman
Zebras are inclined to shamanistic magic and possess the largest overall population of shamans on Equus.

Wizard
Wizards of all schools live on Equus. Unicorns are by far the most common practitioners, however. In Equestria, each school is typically referred to by one of the corresponding Elements of Harmony.

Honesty (Divination), Laughter (Enchantment), Loyalty (Conjuration), Generosity (Transmutation), Kindness (Abjuration), Magic (Evocation)

The final two schools are known as Discord Magic, and wizards who specialize in them, though not outright forbidden, are often the subject of suspicion or nervousness based on their choice. Illusions are met with far less suspicion, given that one of the Holy Princesses, Luna, is the patron goddess of the school.

Trickery (Illusion), Cruelty (Necromancy)

In the Crystal Empire, many wizards choose to use a spellfractal for their spells.