Changelings

Standard Racial Traits
Type: Changelings are Aberrations with the Pony and Shapeshifter subtypes

Size: Medium

Speed: 30 ft, Fly 30 ft.

Abilities: Int +2, Cha +2, Con -2

Racial Traits
Darkvision: Changelings are creatures of the night, and can see perfectly in darkness. They have darkvision to a range of 60 ft.

Wings: Changelings have a Fly speed of 20 ft. with average maneuverability. Fly is always a class skill for changelings.

Deceptive: Changelings are tricksters, and are experienced in many forms of deception. A changeling gets a +2 racial bonus on bluff and disguise checks.

Horn Focus: Changelings may use their horn to perform the somatic components of spells.

Fell Magic: Changelings are unnatural beings, and their magic is exceptionally well-suited to disrupting and overcoming the spells of others. Changelings get a +2 racial bonus on caster level checks to dispel existing magical effects or to overcome spell resistance.

Disguise Self: Changelings have the magical ability to disguise themselves as other creatures. A changeling can use disguise self at will as a spell-like ability, and receives no penalty for disguising itself as another gender or creature type while doing so.

False Glare: Changelings receive a +2 racial bonus to intimidate checks against the specific creature they are disguised as when using disguise self.

Emotion Eater: Changelings feed off the positive emotions of others, and derive sustenance from them. A changeling receives a +2 bonus on attack and damage rolls and a +2 bonus to the saving throw DCs of attacks or abilities it uses against targets which are friendly to it.

Alternate Racial Traits
Sneaky: Some changelings are trained in remaining unseen. These changelings get a +2 racial bonus on stealth and acrobatics checks. This trait replaces deceptive.

Hate Drinker: Some rare changelings feed on negative emotions rather than positive ones. These changelings receive a +1 morale bonus on attack and damage rolls against any creature they have inflicted the shaken, frightened, or demoralized conditions upon within the last minute. This trait replaces emotion eater.

Alternate Favored Class Bonuses
Rogue: Add +1/3 to the damage dealt whenever you perform a sneak attack. This is precision damage.

Wizard: Add +1/4 to the DC of any illusion spells you cast.

Oracle: Add +1/2 to the oracle’s level for the purpose of determining the effects of the oracle’s curse ability. Race by The Morphling