Chaos

An amnesiac pegasus gifted with the ability to control flame, few can hope to stand before her.

Chaos
Female Pegasus Flame Oracle 1

CN Medium Humanoid (Pony)

Init +3; Senses  Normal vision ;  Perception +3

Defense
AC  16,  touch  13,  flat-footed  13  ( +3 armor, +3 Dex )

hp  10 (1d8)

Fort  +0,  Ref  +3,  Will  +1

Offense
Speed  30 ft.  Flight:  30 ft

Ranged  Shortbow +3 (1d6/x3)

Melee  Rapier   +1 (1d6+1/18-20 x2)

Special Attacks Heat Aura 1d4 to everything in 10 ft. (1/day)

Oracle Spells Known (CL 1):

Level 1 (4/day) (DC 15): Cure Light Wounds, Divine Favor, Doom

Cantrips (At will): Detect Magic, Light, Guidance, Spark

Statistics
Str 12, Dex 16, Con 12, Int 10, Wis 8, Cha 18

Base Atk +0 ; CMB +1 ; CMD 14

Feats Forgotten Past, Hover, Martial Weapon Proficiency (Piercing)

Skills Acrobatics +9, Fly +5, Intimidate +8, Perception +5, Spellcraft +4

Languages Common

SQ Oracle Revelations (Heat Aura), Oracle Curse (Wasting Curse), Favored Class (Oracle) +1 hp

Combat Gear Rapier, Shortbow (40 arrows); Other Gear Explorer’s Outfit, Backpack, Belt Pouch, Holy Symbol (Iron), Studded Leather Armor, Spell Component Pouch, 15 GP

Special Abilities
Heat Aura (Su): As a swift action, Chaos can cause waves of heat to radiate from her body. This heat deals 1d4 points of fire damage per two oracle levels (minimum 1d4) to all creatures within 10 feet. A Reflex save halves the damage. In addition, her form wavers and blurs, granting her 20% concealment until her next turn. She can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter.

Wasting Curse (Ex): Chaos take a –4 penalty on Charisma-based skill checks, except for Intimidate. She has a +4 competence bonus on saves made against disease.

Flight Chaos have a fly speed of 30 feet with average maneuverability at first level and Fly is always considered a class skill for pegasi.

Cloudwalk Pegasi can stand on vaporous surfaces such as clouds, rainbows, and fog. Clouds and fog are soft to the touch to a pegasus and may be treated as a bedroll for sleeping purposes; in addition, when sleeping on clouds or fog, the pegasus gains the benefit of a full night’s rest after 6 hours.

Gregarious When Chaos successfully use Diplomacy to win over an individual, that creature takes a –2 penalty on attempts to resist any of the member's Charisma-based skills for the next 24 hours.

Aeronaut: Pegasi have a +2 racial bonus on Acrobatics checks and Fly checks. They are treated as one size category larger for how weather effects affect them while flying.

Weather Magic: Chaos can cast breeze (duration 1 round) and drench at will. Once per day, they may cast jolt. The drench and jolt abilities can only be used as long as Chaos is outside and a nearby cloud can be located.