Equestrian War Mage

War Mage
With the advent of magic being available to all species, along with the wars that have been fought since the Sundering, many of those who practice arcane magic have turned their skills to the battlefield.

Combining tome with their allies’ steel war mages who take up this calling are found to be valuable assets by their commanding officers by shielding their allies and inflicting devastation on their foes.

War mages can be either mercenary soldiers or part of a military. Sorcerers are valued due to their lack of tomes, whereas wizards can cast a variety of spells. Magi and bards rarely take up this path, due to their specialties lying in melee combat and lower-leveled spells.

Hit die: d6

Requirements
Skills: Spellcraft 5 ranks.

Feats: Combat Casting, Eschew Materials, Weapon Focus (Any).

Spells: Able to cast 3rd-level arcane spells.

Class Abilities
Class Skills: Heal (Wis), Knowledge (any) (Int), Spellcraft (Int)

Skill Ranks at Each Level: 2+Int Modifier

Class Features Weapon and Armor Proficiency: War Mages gain no proficiency with any weapon or armor.

Spells: When a war mage gains a level, he gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefits a character of that class would have gained. This essentially means that he adds the level of war mage to the level of whatever other arcane spellcasting class he has. If the character had more than one arcane spellcasting class before he became a war mage, he must choose which class he adds each war mage level to for the purposes of determining spells per day.

Arcane Aegis (Su) The War Mage may designate one ally within 30 ft and add his Charisma modifier, if positive, as a morale bonus to the ally’s AC for a number of turns equal to their primary spellcasting modifier. Every other level, the number of allies aided in such a manner increases by 1.

Battle Magic (Ex) At 1st level, the War Mage increases the effectiveness of his combat spells. Any spell cast by the war mage that cause damage gains a +1 damage bonus per 2 dice of damage. At 3rd level, this is increased to +2 and at 5th level, this bonus increase to +3.

Armored Spellcasting (Ex) A war mage is better at casting spells while wearing armor. At 2nd level, the war mage reduces the arcane spell failure for any armor he wears by -5%. At 4th level, this ability increases to -10%. This ability stacks with the benefits of any similar ability.

Metamagic (Ex) A war mage learns to use his spells to maximum effectiveness against his enemies. At 2nd level, and again at 4th, the war mage gains a bonus metamagic feat, selected from the following list: Empower Spell, Enlarge Spell, Maximise Spell, and Widen Spell.