Diamond Dogs

Diamond Dogs
Canines with a pull towards the wealth of the earth, Diamond Dogs are well-known as a fearsome foe. Brutal taskmasters to both their slaves and subordinates, they have earned the fear they received.

Standard Racial Traits
Ability Score Racial Traits: Diamond Dog's labor requires them to be strong and hardy. +2 to Strength, +2 to Constitution.

Size: Diamond dogs are Medium creatures and thus receive no bonuses or penalties due to their size.

Type: Diamond dogs are Humanoids with the dog subtype.

Base Speed: Diamond dogs have a base speed of 30 feet.

Languages: Diamond dogs begin play speaking Common. Diamond dogs with high Intelligence scores can choose from Draconic, Infernal, Goaten, and Terran

Racial Traits
Greed: Diamond dogs gain a +2 bonus on Appraise checks to determine the price of non-magical goods that contain precious metals or gemstones.

Darkvision 60 ft: Diamond dogs can see twice as far as a race with normal vision in conditions of dim light.

Scent: Diamond dogs have the scent ability.

Burrow: Diamond Dogs have a burrow speed of 30 ft.

Fearsome: Diamond Dogs scorn caution and subtlety for swagger and bluster and gain a +4 racial bonus on Intimidate checks.

Alternate Racial Traits
Engineer: Diamond Dog engineers tinker endlessly with fire, explosives, and the engines of war. Diamond Dogs with this racial trait gain a +2 racial bonus on Craft (alchemy) and Knowledge (engineering) checks. This racial trait replaces fearsome.

Magehunter: Diamond Dogs hate and fear arcane casters. A magehunter gains a +2 racial bonus on Spellcraft checks made to identify a spell being cast and a +1 racial bonus on attack rolls against arcane spellcasters. He only gains this bonus against creatures that use spells, and not against those that only use spell-like abilities. This racial trait replaces fearsome.

Scarred: A Diamond Dog can scar himself with both blade and fire to toughen his hide into a mass of horny scars. Diamond Dogs with this racial trait gain a +1 natural armor bonus to Armor Class. However, the repeated exposure to fire permanently damages their eyes. This racial trait replaces the darkvision racial trait.

Slave Hunter: Diamond Dog slavers excel at tracking down runaway slaves and surviving in filthy conditions. Hobgoblins with this racial trait gain a +2 racial bonus on Survival checks and a +2 racial bonus on Fortitude saves against disease. This racial trait replaces greed.

Alternate Favored Class Bonuses
Alchemist: Add +1/2 to the number of bombs per day the alchemist can create.

Barbarian: Add +1/6 the number of attacks of opportunity per round. This does not stack with the Combat Reflexes feat.

Cleric: Add +1/2 to negative energy spell damage, including inflict spells.

Fighter: Add a +1/2 circumstance bonus on critical hit confirmation rolls with a weapon of the Fighter's choice (maximum bonus +4). This bonus does not stack with Critical Focus.

Sorcerer: When casting sorcerer spells with the fear descriptor, add +1/3 to the effective caster level of the spell, but only to determine the spell’s duration. Based on the Hobgoblin race.